One of the problems I had in developing this project was going from idea to screen. I felt that I had more ideas than I had capability to create them with the software and publish them to the web. This was quite a frustrating problem and I felt that everything I was able to do took atleast 5 times as long to do as it would if I knew the software. One of the problems with this is, I knew that I would be graded along side people who knew the software we were working with and next to theirs, mine might seem as if I spent about 5 minutes on the thing when it actually took me quite a while. Also, I learned the value of gathered material in this project, realizing that it takes a lot of patience and time to find all of the material you need to create a web-based interactive creation. This made me think of art as much as a lifestyle as a major or career. I also found that flash had a lot more capabilities in creating exciting interactive pieces while it was also more technical and difficult to figure out, and with the different versions some of the tutorials I read would leave me stranded because the menus had changed from their version to the trial version I had and I did not know where to find what I needed to find. Also, taking the html or flash documents off of websites and trying to manipulate them to fit into my interactive project was a lot more difficult than it looked at first, that lead me to a lot of dead-ends as well. In the end I felt mostly disappointed, I had a lot of ideas that surpassed my skills, I felt a lot like someone just learning a language, or perhaps how a child feels when they are just learning to speak, they may have all of these elaborate ideas or things they want to express with very few words to work with, a trapped feeling to a point.
Monday, September 17, 2007
Creating "Bathroom Graffiti"
One of the problems I had in developing this project was going from idea to screen. I felt that I had more ideas than I had capability to create them with the software and publish them to the web. This was quite a frustrating problem and I felt that everything I was able to do took atleast 5 times as long to do as it would if I knew the software. One of the problems with this is, I knew that I would be graded along side people who knew the software we were working with and next to theirs, mine might seem as if I spent about 5 minutes on the thing when it actually took me quite a while. Also, I learned the value of gathered material in this project, realizing that it takes a lot of patience and time to find all of the material you need to create a web-based interactive creation. This made me think of art as much as a lifestyle as a major or career. I also found that flash had a lot more capabilities in creating exciting interactive pieces while it was also more technical and difficult to figure out, and with the different versions some of the tutorials I read would leave me stranded because the menus had changed from their version to the trial version I had and I did not know where to find what I needed to find. Also, taking the html or flash documents off of websites and trying to manipulate them to fit into my interactive project was a lot more difficult than it looked at first, that lead me to a lot of dead-ends as well. In the end I felt mostly disappointed, I had a lot of ideas that surpassed my skills, I felt a lot like someone just learning a language, or perhaps how a child feels when they are just learning to speak, they may have all of these elaborate ideas or things they want to express with very few words to work with, a trapped feeling to a point.
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